Advancing GPU Programming with the CUDA Tile IR Backend for Triton
A talk on the CUDA Tile IR backend for Triton.
SOFTWARE ENGINEERING · NVIDIA
AI compilers. GPU programming.
Efficient deep learning inference.
I'm a software engineer at NVIDIA. My technical interests span how we express computation, compile it for GPUs, and run neural networks efficiently.
I've spoken about the CUDA Tile IR backend for Triton and quantization-aware inference with TensorRT. I'm interested in the practical details that connect an idea to an implementation: performance, numerical accuracy, and programming models.

Public recordings and presentation materials.
A talk on the CUDA Tile IR backend for Triton.
Quantization-aware training and an end-to-end workflow for deploying quantized networks with TensorRT.
Articles and ideas that caught my attention.
Background on the technologies discussed in my talks.